Thursday, 21 September 2023
TechStarfield: Steam, Xbox Game Pass... What time does the game actually come...

Starfield: Steam, Xbox Game Pass… What time does the game actually come out?

Starfield has already won the bet with the specialized press, and intends to do the same with all players. Here are its release times.

Having accumulated more than 87/100 overall rating on Metacritic, Starfield is definitely a success. Bethesda’s new RPG has managed to reach the stars thanks to flawless storytelling and a multitude of activities and side quests. The game is available for players with its Premium version (€109.99), but not yet for all Xbox Game Pass owners, and all its purchasers on Steam. Here’s everything you need to know about this impending release.

If the release of Starfield is still scheduled for the September 6 at 2 a.m., it is still possible to access the game for 5 days before its release, more precisely since September 1 at 02:00 am. To have the right to participate in this early access, you will however have to opt for the Premium edition of the game, which offers you a whole bunch of cosmetics in addition to early access to the game, for the sum that is quite astronomical. from €109.99.

For this press review, let’s start with our national press, which covers the release with enthusiasm. This is particularly the case with JVC, which offers it a very good 17/20 greeting his “immensity“, her “shine“and his status as”giant leap for video game adventures“. Note that the game includes a New Game + mode that will delight its fans, again according to JVC. Le Monde meanwhile gives it no less “24 out of 30 light years“, according to its critic, the game “is teeming with game systems to occupy your time” and is “technically and graphically successful“, he is also “of these titles that you can’t help but repeat until you have discovered all their secrets“. For Game Informer, the review is more mixed, while remaining very positive: “Falling in love with Starfield took me quite a while, and even after falling in love with it, certain aspects of its gameplay still didn’t suit me. But the things I didn’t like were quickly and greatly outweighed by my enthusiasm for this new and original science fiction universe.” The newspaper offers him the note of 8.5/10.

More generally, the game culminates at 87/100 on Metacritic, and therefore ranks as one of the most successful releases of the year. A successful coup by Bethesda which once again manages to convince its fanbase, after the edition of the catastrophic Redfall. But it seems that the American studio, still under the leadership of the essential Todd Howard, has once again kept its promises.

For anyone who owns an Xbox Series X or Xbox Series S, the question of a game’s weight is always important, especially for a title as massive as Starfield. It’s difficult for a console player to increase the storage size of their platform and, at a time when triple A games are increasingly bulky, revealing the weight of a new release is always crucial. However, the Microsoft Store page for Starfield has just been updated, displaying a dismal 125 GB. Yet another blow for Series X and Series S players, who will also have to make do with a graphics mode at 30 fps.

Starfield has disproportionate graphic ambition, it’s undeniable, which has pushed players to wonder about the different technologies making it possible to improve the frames per second, namely Nvidia’s DLSS or Fidelity FX Super Resolution from AMD. These two technologies allow a higher quality rendering of the displayed image thanks to artificial intelligence, allowing a significant improvement in performance on the most demanding games. However, Microsoft announced that Starfield would only work with AMD’s FSR, and not with Nvidia’s DLSS. A blow for all RTX card owners who will have to settle for less optimized technology for their graphics cards.

It was in a 45-minute video that Bethesda gave us some Starfield news. Largely absent from the last Developer Direct from Xbox and Bethesda last January, the game finally showed the tip of its nose throughout a show entirely devoted to it. On the menu, exploration, character creation, combat, crafting and construction, all in an extremely complete presentation that reassured many players. Indeed, after the catastrophic release of Redfall last May, Bethesda and Xbox had to show their credentials for their next flagship, scheduled for next september 6 on PC and Xbox Series.

You can rewatch the Xbox & Bethesda Showcase announcements above, but to sum it all up, the game may well conquer your Xbox Series or PC before conquering the stars. Currently in the final stages of development, the game is scheduled for release in the first quarter of 2023. Gameplay-wise, Starfield is shaping up to be an open-world RPG, a grand space epic of exploration, intrigue, and fights that will integrate almost everything that can be expected from such a type of game today. Crafting, skill tree, advanced character customization, impact of choices on the plot, construction of bases and ships, combat on the ground and in space… We already know the talent of the Bethesda teams in the creation of open-worlds, and Starfield seems to be no exception.

You will play the character that you have decided to create in the first or third person, in his quest to forge a name for himself across the stars. More than 1000 planets are explorable there, and you will be able to access them thanks to your fully customizable ship. There you will find resources that you will have to manage, enemies that you will have to overcome, and different factions that you can decide to follow or not to progress in the plot. Add to that crafting elements and extremely extensive character customization, and you’ll have a gargantuan project that could well overwhelm your hard drive before destroying your framerate.

But that’s not all, Starfield is also a pure RPG. You will therefore have access to a skill tree in addition to the in-depth customization of your protagonist. You will choose to invest points in it to unlock passive and active effects that you can then improve through different challenges. Something to quickly take your adventurer from zero to hero. On the progression side, there is also the eternal crafting, which will allow you to modify and improve your weapons as you wish. Note that the game will also include the ability to build bases of operation where you want, and to hire NPCs there to perform various tasks.

To end this small technical presentation of the new title from Bethesda, we must look at some important information, disclosed by Phil Spencer, CEO of Xbox, during a recent interview as part of the Summer Game Fest. Players were indeed interested in the framerate of the game on consoles, which seemed quite low during the various gameplay presentations. Spencer then confirmed that the game would not have a 60fps graphics mode, and would instead be limited to 30fps on Xbox Series. A consequence of an artistic choice of Bethesda according to him, in particular due to the great graphic ambition of the game. The framerate of the game will not however be limited on PC.

If the takeover of Activision-Blizzard by Microsoft has still not been concluded, this is not the case for Bethesda. The studio joined the group of the titanic Xbox holder for 8.1 billion euros in 2021, de facto calling into question the presence of Bethesda titles on Sony consoles. And for Starfield, unfortunately for Playstation gamers, the Xbox exclusivity ax has fallen. The game will therefore not be released on PS5 at least initially.

To be short in our answer to this question: no, Starfield will not incorporate multiplayer elements. While nothing is ever set in stone, the game has, since its announcement in 2018, always been advertised as a single-player game. Note that it is always difficult to offer an experience of the size and ambition of this RPG in cooperation or multiplayer. Information which, although it is not new, may deserve a little tear, as the potential of such a project in cooperation or multiplayer is titanic. Exploring the stars is good, with several it would still be a little better.

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